Animation Training Courses and Workshops

Schools providing training courses, certificates, diplomas or degree programs of Animation Art & Design




Total 800 training courses and degree programs available around the world.

United States - United Kingdom - Canada - Australia - India

Popular courses:
Animation
3D Animation
Media Arts & Animation
2D Animation
COMPUTER ANIMATION
Flash Animation


Advanced Techniques in Houdini

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course takes an in-depth look at creating a variety of effects using Houdini. Students delve into complex methodologies in order to produce up-to-date techniques used in production. In-class lectures and demos on scripting, grains, and lighting effects are supported by weekly assignments. This course emphasizes the use of expressions and will explore the new Houdini DOPs particle system and how it integrates into other dynamic solvers.

Dynamic Effects 4

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course builds upon Dynamic Effects 1, 2, and 3 with real-world effects shot examples. Each week, students take the test example from the previous class and apply it to a visual effects shot, complete with rendering and compositing. Students are tasked with crafting solutions for their respective shots using techniques learned through lectures and demos. The goal of this course is for students to be able to recreate the effects demonstrated in class. Students will also produce at least one demo reel-quality visual effects shot by the end of the course.

Matchmoving and Integration

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course is an overview of the commercial production process, focusing on integrating 3D elements into live back plates. Over the term, students learn the techniques of integrating and tracking 3D animation and special effects into live footage in order to produce CG integrated shots for inclusion on their demo reels. Production tricks and techniques are addressed through in-class demonstrations and exercises. Students learn the essential techniques necessary to problem-solve difficult composites.

Creature Animation

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course expands on the skills learned in Character Animation 1-4. Students develop a better understanding of animal anatomy and behavior as the foundation of creature animation. Through detailed analyses of reference footage, aided by in-class demonstrations and lectures, students will produce professional-quality animation cycles. This course also introduces technical methods to students in order to optimize work flow in professional production environments.

Character Development

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course builds students&,#146, skills in character design through an advanced study of content and structure in film and game storytelling. Students will pursue character designs through various media and techniques while developing their research methods to create a concrete design language for portfolio-ready work.

Character Creation for Games

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course explores the fundamentals of creating animation-ready and deformable 3D characters for interactive products. Subjects covered will include maximizing detail in your allowed triangle count and texture size, visual hierarchal detail, color theory, faked volume using light, and predictive creation. Many techniques will be presented on how best to deliver artistically creative character models that are optimized for game engines. Students will produce a high-quality game character for a final project.

Character Animation 3

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course is an in-depth, advanced exploration of the acting and performance aspects of character animation. Building upon the mechanical and technical concepts covered in the previous two animation courses, students will be introduced to methods for adding appeal, purpose, and emotion to their character animations. Through in-class lectures and demos, and at-home exercises, students will develop a better understanding of the subtleties of good animation, working towards producing demo reel-quality scenes.

Previsualization and Animatics

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course examines the digital previsualization processes of modern filmmaking which supplement traditional storyboarding techniques. Through demos and exercises, students learn how to utilize animation and modeling in order to stage and art direct complex sequences before they are shot on film. Lighting, camera placement, movement, editing, and storytelling are also covered in class lectures.

Dynamic Effects 1

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

In this course students explore the foundation of Autodesk Maya&,#146,s dynamics system, beginning with a mastery of Maya&,#146,s native particle and advanced nParticle systems. Students learn how particle attributes work, explore techniques for particle emission, use particle emitters, and creatively control particle motion with the use of fields, all with the goal of producing rendered particle-based effects that display natural behavior and appearance. Many commonly used effects are demonstrated in this course, and students have the opportunity to create their own shot for a final project.

Dynamic Effects 2

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

In this course students will learn to create a wide range of dynamically driven effects. Discussions and demonstrations will illustrate ways to control particle appearances when rendered and composited to ensure production quality results. This course also provides an overview of Maya&,#146,s nCloth and liquid simulation tools in the Nucleus dynamic system. Students will be familiar with the softbody and instancer based dynamics engines within Maya. Homework assignments consist of replicating in-class demos for critique.

Cloth, Hair and Fur

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This five-week course focuses on the individual modules of nCloth, nParticles, nHair, and Fur, culminating with the integration of different systems using the nucleus solver. A portion of each class session is spent learning the specifics of how each module works, followed by effective and creative ways to use nucleus-driven modules in a workflow, and homework exercises are based on lectures. Several of the modules rely on dynamics to drive physical simulations, so basic knowledge of Autodesk Maya&,#146,s dynamics is required.

Character Rigging Fundamentals

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course teaches the aspects of Autodesk Maya used to create complex bipedal character rigs. Students learn about forward kinematics, inverse kinematics, constraints, and more in this step-by-step introduction to rigging in Maya. Students will also learn how to evaluate a model for rigging, joint placement, deformation tools, basic skinning tools, and the fundamentals of what makes for an efficient production rig. Lectures and in-class exercises will teach students how best to illustrate fundamental elements of rigging.

Animation for Games

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This coure gives students a solid understanding of the role of animation in game development as well as a better understanding of movement, mechanics and story telling through the interactive medium. They will learn the importance of silhouette and strong poses and how they relate to the other systems to create the final game as well as a firmer grasp of human movement and visual communication through animation.

Character Animation

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course is an introduction to the art of 3D character animation using Autodesk Maya, while focusing on the application of the 12 principles of animation. Production workflows and techniques will be learned through practicing the fundamentals of animation: keyframing, tangents, graph editor, dope sheets, and operating a character rig. Students focus on building a solid foundation of timing through comprehension of the subtleties of animation, focusing on strong body and weight mechanics and good posing. This course will be divided into demos, exercises, lectures, and in-class critiques

Animation and Visual Effects

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course exposes students to the methodologies by which high-quality effects are digitally achieved. Tools are learned in context with how they are used in a professional production environment. This course focuses on the core tool set for producing motion keyframing, procedural modeling and animation, dynamics, and sound synchronization. Students apply their skills to problem solving and design via weekly exercises and a final project.

Character and Creature Animation (Certificate)

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

Applying fundamental animation concepts, software techniques and acting skills, animators must demonstrate their ability to capture believable and appealing performances in their characters and creatures. Coursework covers a variety of animation methods including traditional and computer, as well as technical character rigging.

With a balance of foundational education and software-based technical training, Gnomon’s Character and Creature Animation Track offers students an extensive and in-depth skill set relevant to the demands of the industry.

◾Foundational education in traditional animation and acting
◾Technical training with a focus on tools, processes, and workflow
◾In-depth training of industry software
◾Flexibility to customize assignments to fit your desired focus
◾Opportunities to create and collaborate on demo reel projects
◾Various options for elective courses
◾Financial aid eligible for those who qualify

Visual Effects Animation (Certificate)

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

Visual effects animators integrate realistic elements into shots that would otherwise be too costly, dangerous or impossible to capture on film. This track emphasizes the various processes by which imagery is created or manipulated outside of a live action shot, including the blending of background plates or matte paintings with 3D architectural, character or elemental assets. Courses concentrate on lighting and filming techniques, tracking and compositing of elements and creating both particle and dynamic effects.

Gnomon’s Visual Effects Animation Track offers students an extensive and in-depth skill set relevant to the demands of the industry.

◾Technical training with a focus on tools, processes, and workflow
◾In-depth training of industry software such as Maya, Houdini, Nuke, After Effects, Photoshop, Realflow, and more
◾Flexibility to customize assignments to fit your desired focus
◾Opportunities to create and collaborate on demo reel projects
◾Various options for elective courses
◾Financial aid eligible for those who qualify

3D Generalist (Certificate)

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This track covers all aspects of 3D production along with a strong visual art foundation and is ideal for students who desire a breadth of knowledge or are unsure of what area of specialization they&,#146,d like to excel. This track has plenty of allowances to choose elected specialty courses where further focus is desired.

Gnomon’s 3D Generalist Track offers students an extensive and in-depth skill set relevant to the demands of the industry.

◾Foundational 3D education across multiple areas of focus
◾Technical training with a focus on tools, processes, and workflow
◾In-depth training of industry software such as Maya, ZBrush, Photoshop, After Effects, Nuke, Mari, and more
◾Flexibility to customize assignments to fit your desired focus
◾Opportunities to create and collaborate on demo reel projects
◾Various options for elective courses
◾Financial aid eligible for those who qualify

Entertainment Design and Digital Production (Certificate)

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

Gnomon’s Certificate in Entertainment Design &, Digital Production is a full-time, three-year program comprised of one year of foundational art and design courses with two years of instruction in digital production. The curriculum is geared towards students who desire careers as digital artists in the game, broadcast or film industries, but have limited traditional art skills. Students will build foundational skills in the first six terms before choosing an area of concentration for the remainder of the program.

◾Three years of full-time study
◾Focus on production skills for movies, broadcast or games
◾Specialized, industry developed tracks
◾Financial aid for those who qualify
◾International visas available

3D Characters

Course Format: Classroom
School/Trainer: Globe University - Wisconsin
Training Center(s)/Venue(s): Appleton, Eau Claire, La Crosse, Madison, Wausau, United States
  V

In this course, students create
game-ready low polygon models and characters to use in computer games.
The areas of study include modeling with primitives, using extrusions,
mirroring and reusing models, using a high polygon mesh as a low polygon
template, applying UVW mapping coordinates, and optimization techniques.
The course also covers user interface development and texturing.

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