Entertainment Training Courses and Workshops

Schools providing training courses, certificates, diplomas or degree programs of Entertainment Management & Media




Total 228 training courses and degree programs available around the world.

United States - United Kingdom - Canada - Australia - India

Popular courses:
Digital Entertainment and Game Design
Entertainment Law
Entertainment Marketing
Sports and Entertainment Marketing
Sports Entertainment Event Management
Entertainment Business Management


The Business of Entertainment, Media, and Sports

Course Format: Classroom
School/Trainer: Harvard Business School Executive Education
Training Center(s)/Venue(s): Boston, United States
  V

Launching and Managing Creative Products and Portfolios
•Determine how to allocate scarce resources across a product portfolio
•Manage production and marketing budgets more effectively
•Assess different strategies, including when to bet on a blockbuster versus a number of smaller &,quot,plays&,quot,
•Understand how blockbuster strategies work in digital markets
•Discover new tools for engaging with audiences
•Measure the threats that digital technology poses to revenue models, including piracy, changing consumer perceptions of what price is &,quot,fair,&,quot, and unbundling

Managing and Marketing Talent
•Analyze various approaches for acquiring, developing, managing, and marketing creative talent
•Discover when it pays to bet on A-list talent
•Learn how to structure contracts with top-tier and up-and-coming talent
•Explore the role of agencies and other intermediaries in the creative marketplace
•Evaluate the effectiveness of strategies that play to the value of star talent
•Assess the impact of star-driven, revenue-sharing models such as LeBron James and Dwyane Wade

Responding ... [Read More]

Digital Production for Entertainment (Certificate)

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

Gnomon’s Certificate in Digital Production for Entertainment is a full-time, two-year program comprised of two years of instruction in digital production. The curriculum is geared toward students with a background in art and who desire a career as a digital artist in the game, broadcast or film industries. Students will build foundational 3D skills in the first two terms before choosing an area of concentration for the remainder of the program.

◾Two years of full-time study
◾Focus on production skills for movies, broadcast or games
◾Specialized, industry developed tracks
◾Financial aid for those who qualify
◾International visas available

Entertainment Design and Digital Production (Certificate)

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

Gnomon’s Certificate in Entertainment Design &, Digital Production is a full-time, three-year program comprised of one year of foundational art and design courses with two years of instruction in digital production. The curriculum is geared towards students who desire careers as digital artists in the game, broadcast or film industries, but have limited traditional art skills. Students will build foundational skills in the first six terms before choosing an area of concentration for the remainder of the program.

◾Three years of full-time study
◾Focus on production skills for movies, broadcast or games
◾Specialized, industry developed tracks
◾Financial aid for those who qualify
◾International visas available

Public Relations for Leisure & Entertainment Industries (Diploma)

Course Format: Online
School/Trainer: Event Management Training
Training Center(s)/Venue(s): London, United Kingdom
  V

Public Relations has revolutionised the way business communicates in the global marketplace .To Compete, Grow and be Successful in business worldwide Public Relations, Advertising and Marketing Skillsets are Key. The potential for organisations with a Comprehensive Public Relations, Advertising and Marketing strategy is immense. The Practical Online Diploma Course in Public Relations for the Fashion Industry features Real Life Briefs, Case Studies and Practical Assignments which focus specifically on the Public Relations for the Leisure and Entertainment Industry.

Additional modules on Online Public Relations and Event Management are included in this Fast Paced Practical Course. The Transferable Skills gained on this Course can be used Worldwide. The Course is Industry Certified and is Recognised in 140 Countries Around the World. It is the Course to advance your Career in this Exciting and Essential Area.

Entertainment Law

Course Format: Classroom
School/Trainer: Institute of Audio Research
Training Center(s)/Venue(s): New York City, United States
  V

A study of the legal foundations upon which the music and entertainment business is based, including Federal regulation of intellectual property, legal structures, television, film, live stage performances, recording and music publishing, publishing, sport law, entertainment law and technology. Additional focus on cyberspace and copyright, including file sharing, cloud content, and Internet neutrality.

Music and Entertainment Management

Course Format: Classroom
School/Trainer: Institute of Audio Research
Training Center(s)/Venue(s): New York City, United States
  V

The Music and Entertainment Management and Production (MEMP) program is designed for students who have occupational goals aligned with artist and personnel management, live show production, and in the various business areas that support the music and entertainment industries. Upon completion of the program, graduates are prepared for entry level positions in various types of businesses and arts organizations where the knowledge, skills, and competencies necessary to bring products and productions to regional, national and international creative markets are required. Students also develop the ability to engage in an effective career search and to identify opportunities for additional study at IAR or other institutions of higher education.

Fashion / Entertainment Event Planning Workshop

Course Format: Classroom
School/Trainer: LIM College
Training Center(s)/Venue(s): New York City, United States

Learn how to make special events successful, no matter what your venue or budget. Through hands-on workshops and class discussions, you’ll discover the professionals?secrets and find out what goes on behind the scenes at big events in the worlds of fashion and entertainment.

Law and the Entertainment Business

Course Format: Classroom
School/Trainer: Baruch College
Training Center(s)/Venue(s): New York City, United States
  V

A comprehensive study of the legal, regulatory and business issues confronting the entertainment industry. The course examines pragmatic and ethical considerations of deal negotiation and structure. The various aspects of the industry that will be studied include music, motion pictures, television, theatre, sports, book publishing as well as the major support functionaries, such as talent agencies, managers, accountants and attorneys. The course will also examine the global market, including relevant international treaties such as GATT and TRIPS. The course utilizes interactive class participation, including mock deal and contract negotiations, dispute resolution and small group problem solving.

Game & Entertainment Design

Course Format: Classroom
School/Trainer: Otis College of Art and Design
Training Center(s)/Venue(s): Los Angeles, United States
  V

In Game &, Entertainment Design, students learn to create the visual elements for games, apps, feature films, and other entertainment platforms. Students develop their skills in concept art and visual development, learning the principles and processes involved in creating the first visual representations of characters, environments, and props for films and games. Students also develop the skills to design the gameplay, environment, storyline, and characters of interactive games, apps, and websites. Using the most advanced CGI technologies, students acquire the techniques to create stunning visual effects for films, commercials, and videos.

Entertainment and Media Law LLM (Master Degree)

Course Format: Online
School/Trainer: Southwestern Law School
Training Center(s)/Venue(s): Los Angeles, United States
  V

The Entertainment and Media Law LL.M. Online program is designed to prepare graduates to enter into the workforce thoroughly prepared to advise and represent clients in the entertainment and media law fields. The required Copyright Law course provides the foundation of U.S. Copyright Law and its protection of the intangible property rights of owners. Other than the Copyright Law course, there are no other specific courses required for the LL.M. degree ?students are able to choose their courses to suit their interests and goals. At the completion of the LL.M., students will be able to negotiate and draft various contracts and agreements (i.e., music publishing agreements such as an offer letter for a co-publishing agreement, motion picture production contracts such as writer, producer, director, and performer agreements, music industry contracts such as recording studio, music publishing, record production, live concert, management, agency, digital distribution, synchronization, and branding, theater law agreement such as a collaboration agreement between book writer, composer and lyricist for a musical play, and more) from either side of the negotiating table and wil... [Read More]

Entertainment Business Models

Course Format: Online
School/Trainer: Los Angeles Film School
Training Center(s)/Venue(s): Los Angeles, United States
  V

The Entertainment Business Models Course is a detailed study of the various ways that entertainment organizations operate and generate profit from operations. Students analyze traditional and emerging business models in various segments of the industry. Students explore career opportunities based on current and evolving models.

Business in the Media and Entertainment Industries

Course Format: Online
School/Trainer: Los Angeles Film School
Training Center(s)/Venue(s): Los Angeles, United States
  V

The Introduction to Business in the Media and Entertainment Industries course explores the evolving infrastructures within the industry’s various sectors. Students will examine the innovative business methods that reinforce the importance of monetizing the emotional connections fostered within these creative industries, as well as the industry’s current business trends. Students will also identify the variety of careers available for business professionals in these industries and their respective skill sets, with an eye toward developing the abilities that relate to their chosen fields.

Design for Theater and Entertainment Media (Master Degree)

Course Format: Classroom
School/Trainer: University of California, Los Angeles
Training Center(s)/Venue(s): Los Angeles, United States
  V

The Design for Theater and Entertainment Media MFA is a three-year program offering advanced professional training in four artistic areas: Scenic Design, Costume Design, Lighting Design and Sound Design.

The faculty include internationally recognized theater artists with many years of design experience in theater, opera, and other dramatic forms. The diverse professional backgrounds, aesthetics, and teaching approaches of the faculty allow for a wide-ranging, flexible program that can be customized to address the talents, needs, and interests of each student. The program is highly selective and admits small numbers of students each year, permitting small classes and individualized attention not available in other professional training programs. While the development of specific design skills is important, the design faculty believe that a good overall design sense, heightened dramatic sensibilities, and critical thinking are the essential qualities a designer must cultivate in order to be prepared for any kind of future creative challenge. The program&,#146,s goal is to produce artists who know how to think creatively, how to conceptualize, and how to find n... [Read More]

JD Entertainment, Media & Intellectual Property Law

Course Format: Classroom
School/Trainer: University of California, Los Angeles
Training Center(s)/Venue(s): Los Angeles, United States
  V

The Entertainment, Media, and Intellectual Property Law Program offers students a solid foundation in entertainment, media, and intellectual property law. Students gain training in fundamental principles, as well as specialized knowledge tailored to their particular professional interests. This curriculum prepares students to practice law in the film, television, music and other creative industries, as well as to work in non-profit institutions, government or academia in the area of entertainment and media law and policy.

The curricular specialization is at the center of UCLA Law’s innovative Entertainment, Media, and Intellectual Property Law Program. The Program is the most comprehensive, advanced and innovative approach to the study of entertainment, media and intellectual property law in the country. In addition to offering the formal specialization, the program brings an annual series of influential speakers to campus and helps students secure externships and internships with entertainment-related businesses and organizations. The program also sponsors the industry’s top legal conference on entertainment issues, the annual UCLA Entertainment Symposium... [Read More]

Revenue Generation Strategies for Live Entertainment

Course Format: Classroom
School/Trainer: Columbia College Chicago
Training Center(s)/Venue(s): Chicago, United States
  V

The difficulty to improve productivity for live events (Baumol Law) will force future managers to investigate new and creative ways to maximize box office revenues and to look beyond for new sources of profit. This course presents all revenue maximization techniques, including box office management/ticketing, yield management, bartering, licensing, concessions, sponsorship, and media contracts, their applications and their functions in the not-for-profit and for profit sectors of the live entertainment industry, including theater, concerts and sport events.

Touring Live Entertainment

Course Format: Classroom
School/Trainer: Columbia College Chicago
Training Center(s)/Venue(s): Chicago, United States
  V

Course gives an overview of the structure, professional ethics, artistic integrity, development, financing, and inner workings of touring properties. Emphasis is on profit-making theatrical touring sectors, although not-for-profit touring is discussed. Topics include touring Broadway theatrical productions, concert attractions, and other theatrical ensembles. Students learn administrative and management responsibilities touring demands: booking, logistics, staffing, and decision making.

The Press, Consumers, and the Entertainment Industry

Course Format: Classroom
School/Trainer: Columbia College Chicago
Training Center(s)/Venue(s): Chicago, United States
  V

This course explores the history and managerial implications of arts and entertainment criticism through related reading, writing, and discussion. Students will examine the relationship between the press and the artistic production, marketing, and promotion. Instruction focuses on expression of critical commentary in a succinct style that is accessible to consumers.

Entertainment Law

Course Format: Classroom
School/Trainer: Columbia College Chicago
Training Center(s)/Venue(s): Chicago, United States
  V

This course enables future artists, managers and entrepreneurs to better understand legal issues in business dealings in the arts, media, and entertainment industries, and to recognize where legal problems may arise. This is accomplished through readings and lectures relating to copyright and other intellectual property rights, contracts, licensing agreements, First Amendment issues, agency agreements, and the formation of partnerships and corporations.

Entertainment Marketing

Course Format: Classroom
School/Trainer: Columbia College Chicago
Training Center(s)/Venue(s): Chicago, United States
  V

This course teaches students to analyze arts, entertainment, media, and fashion organizations within their environmental context to determine how to position them in the marketplace. Students develop an understanding of the consumer and market, choose proper research techniques to solve problems, determine appropriate promotional techniques to develop relationships with customers, and develop a complete and integrated marketing plan for an organization.

Entertainment and Venue Management

Course Format: Classroom
School/Trainer: University of Houston
Training Center(s)/Venue(s): Houston, United States
  V

Entertainment and venue marketing is a multi-billion dollar industry in the United States. This innovative course provides a solid knowledge base in the areas of marketing foundations, economics, sponsorship, public relations, sales, advertising, licensing and other industry-related topics. Students will learn fundamental business/marketing concepts necessary for successful sports and entertainment events.

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