Game Training Courses and Workshops

Schools providing training courses, certificates, diplomas or degree programs of Game Design and Programming




Total 712 training courses and degree programs available around the world.

United States - United Kingdom - Canada - Australia - India

Popular courses:
Game Design
Game Art & Design
Game Development
Game Programming
Digital Entertainment and Game Design
Video Game Design


Carnival Games Dealer

Course Format: Classroom
School/Trainer: Anne Arundel Community College
Training Center(s)/Venue(s): Annapolis, Arnold, Baltimore, Edgewater, Gambrills, Hanover, Laurel, Severn, United States
  V

Learn the fundamentals of three- and fourcard
poker, ultimate Texas Hold ‘em, Mississippi
stud and let it ride. Review table layout,
chip handling and game procedures. Practice
hands-on techniques for dealing and game
control. Discuss the importance of good customer
service. CEUs issued. Prerequisite:
COO 366 Introduction to Casino Games or
current dealer license.

Introduction to Casino Games

Course Format: Classroom
School/Trainer: Anne Arundel Community College
Training Center(s)/Venue(s): Annapolis, Arnold, Baltimore, Edgewater, Gambrills, Hanover, Laurel, Severn, United States
  V

Learn the basic concepts and procedures for
dealing the table games blackjack, craps, roulette,
minibaccarat, pai gow poker and pai gow
tiles. Review licensing requirements, casino
chain of command and customer service.
Required supplies are available at the AMIL
bookstore. CEUs issued.

Props and Weapons for Games

Course Format: Online
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course presents the fundamentals for creating weapons, props, and vehicles for video games. Students will learn to deliver artistically creative models optimized for real-time engines, as well as general professional game development skills. Lectures and exercises cover low-poly geometry, design concepts, texturing and rendering, and how to create a final project.

Environment Creation for Games

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course was designed to present students with the techniques currently used in game design for developing complex environments. Course lectures include discussing LODs (level of detail), vertex lighting, UV unwrapping for tile textures, and other related topics. The main focus of this course is to better prepare artists for successful employment in the PC or console game industries, through a term-long environment final project. Lectures flow organically, driven by student questions and the instructor&,#146,s critiques. Students learn to adapt the game designer&,#146,s vision into playable levels led by the art director and producer.

Character Creation for Games

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course explores the fundamentals of creating animation-ready and deformable 3D characters for interactive products. Subjects covered will include maximizing detail in your allowed triangle count and texture size, visual hierarchal detail, color theory, faked volume using light, and predictive creation. Many techniques will be presented on how best to deliver artistically creative character models that are optimized for game engines. Students will produce a high-quality game character for a final project.

Visual Effects for Games 1

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

In this course students learn to design, create, and optimize visual effects for video games. Students create special post-process effects used to enhance the overall look of a video game. Lessons focus on the use of Epic&,#146,s Unreal Engine, the same game engine used by hundreds of studios to create their games, allowing students to become rapidly efficient with the main middlewear.

Lighting and Rendering with Mental Ray

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course introduces students to the mental ray renderer as it is implemented in Autodesk Maya. Core features unique to mental ray such as global illumination, final gather, caustics, subsurface scattering, ambient occlusion, and HDRI will be discussed. Lectures focus on the aesthetics of quality lighting, production considerations, and the physics of natural light, and are illustrated with various deconstructed images. This course utilizes production-style shot reviews and critiques. Students enhance their practical and aesthetic skills via a final project that demonstrates their comprehensive understanding of the game, television, and film applications of material covered in this class.

Game Creation

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course is designed to give students an in-depth look at the game making process. Students will use the Unreal 4 Editor to explore the topics of level layout, modeling, lighting, materials, game design, cinematics and more. Over the course of the term students will learn the basics of the game development pipeline and the tools used to create game art.

Animation for Games

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This coure gives students a solid understanding of the role of animation in game development as well as a better understanding of movement, mechanics and story telling through the interactive medium. They will learn the importance of silhouette and strong poses and how they relate to the other systems to create the final game as well as a firmer grasp of human movement and visual communication through animation.

Game Design

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course focuses on the fundamental ideas and techniques that define game design. Through a series of in-class and at-home exercises, students will build a proof-of-concept project including environment, character, and prop design, as well as clear storytelling and game mechanics. This is an intensive course designed to provide students with the means to rapidly prototype their own games.

Anatomy of Games

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This course examines what makes certain games fun and successful. By delving into early games like dice and board games before taking the leap into electronic and video games, the class will explore the roles that art, design, and game play each play in the creation of a successful game. The course will explore the history and principles behind some of the most successful games ever produced and will provide students with an analytical approach to game creation. Field trips, lectures, and group projects round out the course experience.

3D Generalist (Certificate)

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

This track covers all aspects of 3D production along with a strong visual art foundation and is ideal for students who desire a breadth of knowledge or are unsure of what area of specialization they&,#146,d like to excel. This track has plenty of allowances to choose elected specialty courses where further focus is desired.

Gnomon’s 3D Generalist Track offers students an extensive and in-depth skill set relevant to the demands of the industry.

◾Foundational 3D education across multiple areas of focus
◾Technical training with a focus on tools, processes, and workflow
◾In-depth training of industry software such as Maya, ZBrush, Photoshop, After Effects, Nuke, Mari, and more
◾Flexibility to customize assignments to fit your desired focus
◾Opportunities to create and collaborate on demo reel projects
◾Various options for elective courses
◾Financial aid eligible for those who qualify

Entertainment Design and Digital Production (Certificate)

Course Format: Classroom
School/Trainer: Gnomon
Training Center(s)/Venue(s): Los Angeles, United States
  V

Gnomon’s Certificate in Entertainment Design &, Digital Production is a full-time, three-year program comprised of one year of foundational art and design courses with two years of instruction in digital production. The curriculum is geared towards students who desire careers as digital artists in the game, broadcast or film industries, but have limited traditional art skills. Students will build foundational skills in the first six terms before choosing an area of concentration for the remainder of the program.

◾Three years of full-time study
◾Focus on production skills for movies, broadcast or games
◾Specialized, industry developed tracks
◾Financial aid for those who qualify
◾International visas available

Game and Application Development

Course Format: Classroom
School/Trainer: Globe University - Wisconsin
Training Center(s)/Venue(s): Appleton, Eau Claire, La Crosse, Madison, Wausau, United States
  V

Our game and application development degree is taught by industry-experienced instructors who bring the lessons they’ve learned in the game and application design field into the classroom. You’ll learn the ins and outs of the entire video game design and application development process, from conceptualization and storytelling, to software development, to user experience factors, to detail work like applying textures using application and game developer software tools.

Gain the skills employers want

Our game and application development degree program covers topics like:
•How to draw, model and animate characters and objects
•The formal game design process and how to outline and explain the steps
•How to develop an application that simulates the real-world physics of objects
•The importance of collaboration in producing expansive projects, like interactive multiplayer games
•How to produce quality documentation to describe a game concept and the resources needed to produce it

On-campus learning for the personal attention you deserve

The game and application designer courses are offered in the day or evenin... [Read More]

Game and Application Development

Course Format: Classroom
School/Trainer: Globe University Sioux Falls Campus
Training Center(s)/Venue(s): Sioux Falls, United States
  V

Our game and application development degree is taught by industry-experienced instructors who bring the lessons they’ve learned in the game and application design field into the classroom. You’ll learn the ins and outs of the entire video game design and application development process, from conceptualization and storytelling, to software development, to user experience factors, to detail work like applying textures using application and game developer software tools.

Gain the skills employers want

Our game and application development degree program covers topics like:
•How to draw, model and animate characters and objects
•The formal game design process and how to outline and explain the steps
•How to develop an application that simulates the real-world physics of objects
•The importance of collaboration in producing expansive projects, like interactive multiplayer games
•How to produce quality documentation to describe a game concept and the resources needed to produce it

On-campus learning for the personal attention you deserve

The game and application designer courses are offered in the day or evenin... [Read More]

Game and Application Development

Course Format: Classroom
School/Trainer: Minnesota School of Business & Globe University
Training Center(s)/Venue(s): Blaine, Minneapolis, Richfield, Rochester, Woodbury, United States
  V

Our game and application development degree is taught by industry-experienced instructors who bring the lessons they’ve learned in the game and application design field into the classroom. You’ll learn the ins and outs of the entire video game design and application development process, from conceptualization and storytelling, to software development, to user experience factors, to detail work like applying textures using application and game developer software tools.

Gain the skills employers want

Our game and application development degree program covers topics like:
•How to draw, model and animate characters and objects
•The formal game design process and how to outline and explain the steps
•How to develop an application that simulates the real-world physics of objects
•The importance of collaboration in producing expansive projects, like interactive multiplayer games
•How to produce quality documentation to describe a game concept and the resources needed to produce it

On-campus learning for the personal attention you deserve

The game and application designer courses are offered in the day or evenin... [Read More]

Business Game

Course Format: Classroom
School/Trainer: Get Through Guides Pvt. Ltd.
Training Center(s)/Venue(s): Pune, India
  V

Designed for future business leaders who need to demonstrate core skills like:

? Time management
? Team work
? Commercial awareness
? Communication skills
? Leadership
? Presentation skills

The Business Game will encourage the managers chosen to work in teams to act as business advisors to a fictitious client and evaluate different business opportunities. They will all have to present strategic business advice, assessing the viability of each recommendation and using the business information available to them.

They will need to show creativity and bring their technical expertise to the table, showcasing all this through strong communication skills.

Game Development and Design (Certificate) (Diploma)

Course Format: Classroom
School/Trainer: FX School
Training Center(s)/Venue(s): Mumbai, India
  V

The FX School Diploma Course in Game Development and Design is an intensive 12-month course that trains you in all aspects of making a game from scratch, using next-gen technologies. At the end of the course, you will have the know-how to create high-end 3D games enabled for Oculus Rift (a virtual reality head-mounted display).

Game Art / Digital Painting (Diploma)

Course Format: Classroom
School/Trainer: FX School
Training Center(s)/Venue(s): Mumbai, India
  V

FX School&,#146,s Diploma Course in Game Art empowers you to visualise, design and create stunning Concept Art encompassing Environments, Characters and Props for high-end 3D and Virtual Reality games. The course comprises 3 months of Foundation, 3 months of Specialisation, 2 Pro course modules of 3 months each and a 3-month Pro Project module.

Pro Tools for Game Audio

Course Format: On-site
School/Trainer: Exceed Media
Training Center(s)/Venue(s): Toronto, Canada
  V


Lesson 1: Understanding the Game Audio Workflow

Lesson 2: Working with Dialogue

•Understanding the Players
•Understanding the Workflow
•Assessing Audio Requirements
•Acquiring Sound
•Editing Game Audio
•Processing Game Audio
•Mastering Sounds
•Exporting Game Audio
•Implementing Game Audio

•Understanding Game Dialogue

•Understanding the Types of Game Dialogue
◦Creating Scripts

•Recording Dialogue

•Dialogue-Recording Concepts

•Editing Dialogue

•Capturing Clips
◦Timeline Drop Order

•Processing Dialogue

•Using a Compressor
◦Using a De-Esser

•Master Dialogue

•TDM/RTAS Maxim


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Lesson 3: Working with Foley


•Understanding Foley

•Categories of Foley Sounds
◦Assessing Foley Requirements

•Recording Foley

•Listen Mics
◦Pro Tool... [Read More]

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United Kingdom - United States



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